using UnityEditor; using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal static class DrawUserIcon { static internal void ForPendeingChangesTab(string commentText) { Rect rect = BuildUserIconAreaRect(commentText, 35f); GUI.DrawTexture(rect, GetIconTexture()); } static Rect BuildUserIconAreaRect(string commentText, float sizeOfImage) { GUIStyle commentTextAreaStyle = UnityStyles.PendingChangesTab.CommentTextArea; Rect result = GUILayoutUtility.GetRect(sizeOfImage, sizeOfImage); // Needs to be a square result.x = commentTextAreaStyle.margin.left; return result; } static Texture2D GetIconTexture() { if (sUserIconImage == null) sUserIconImage = Images.GetImage(Images.Name.IconEmptyGravatar); return sUserIconImage; } static Texture2D sUserIconImage; } }