using UnityEngine; using Codice.Utils; namespace Unity.PlasticSCM.Editor.UI { internal static class Keyboard { internal static bool IsShiftPressed(Event e) { return e.type == EventType.KeyDown && e.shift; } internal static bool IsReturnOrEnterKeyPressed(Event e) { return IsKeyPressed(e, KeyCode.Return) || IsKeyPressed(e, KeyCode.KeypadEnter); } internal static bool IsKeyPressed(Event e, KeyCode keyCode) { return e.type == EventType.KeyDown && e.keyCode == keyCode; } internal static bool IsControlOrCommandKeyPressed(Event e) { if (PlatformIdentifier.IsMac()) return e.type == EventType.KeyDown && e.command; return e.type == EventType.KeyDown && e.control; } } internal class Mouse { internal static bool IsLeftMouseButtonPressed(Event e) { if (!e.isMouse) return false; return e.button == UnityConstants.LEFT_MOUSE_BUTTON && e.type == EventType.MouseDown; } internal static bool IsRightMouseButtonPressed(Event e) { if (!e.isMouse) return false; return e.button == UnityConstants.RIGHT_MOUSE_BUTTON && e.type == EventType.MouseDown; } } }