using System;
using UnityEngine;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.U2D.IK
{
///
/// Attribute to add a menu item in IKManager2D to create the Solver.
///
[MovedFrom("UnityEngine.Experimental.U2D.IK")]
[AttributeUsage(AttributeTargets.Class)]
public sealed class Solver2DMenuAttribute : Attribute
{
string m_MenuPath;
///
/// Menu path.
///
public string menuPath
{
get { return m_MenuPath; }
}
///
/// Constructor
///
/// Menu item path.
public Solver2DMenuAttribute(string _menuPath)
{
m_MenuPath = _menuPath;
}
}
}