// ----------------------------------------------------------------------- // // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/ // // ----------------------------------------------------------------------- namespace UnityEngine.U2D.Animation.TriangleNet .Geometry { internal interface IEdge { /// /// Gets the first endpoints index. /// int P0 { get; } /// /// Gets the second endpoints index. /// int P1 { get; } /// /// Gets or sets a general-purpose label. /// /// /// This is used for the segments boundary mark. /// int Label { get; } } }