# Changelog ## [5.1.4] - 2021-07-23 ### Fixed - 1350020 Fix case where Triangular spriteshape with 0 offset collider does not generate collision shape. - 1349675 Fix case where all open Scenes were dirtied when editing a SpriteShape Spline. ## [5.1.3] - 2021-05-31 ### Fixed - 1331740 Fixed an issue where Edge collider 2D and polygon collider 2D create different collision shapes during playmode. - 1331195 Fixed case where SpriteShape generates Edge Colliders with deformed corners. - 1339776 Fixed case where vertex data allocation may not be enough and overflows. ## [5.1.2] - 2021-04-12 ### Fixed - 1321973 When SpriteShapeController has "Update Collider" set to true, it will dirty the scene every time it - 1320361 Disabling Edit Spline on Sprite Shape Controller while Cache Geometry is enabled throws an ArgumentException error ## [5.1.1] - 2020-11-25 ### Fixed - 1293736 Fixed InvalidOperationException thrown continuously on adding SpriteShapeController component to a GameObject with SpriteRenderer. - 1293737 Fixed ArgumentException when tangents and cache geometry are enabled on SpriteShapeController component. - 1291842 Fixed error when adding AngleRange to SpriteShapeProfile Preset that was reset before. ## [5.1.0] - 2020-09-24 ### Added - Added C# Job Tessellation support for Fill Area of SpriteShape. ### Fixed - 1274400 SpriteShape Bounding Box does not take into account certain vertices - 1273705 Assertion failed exception is thrown on undoing after clicking on Create Range button - 1273635 Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfile - 1271817 Icon is missing on creating SpriteShapeProfile at the time of creating - 1280016 Unable to create Sprite Shape Profile along with ArgumentNullException thrown in the Project window - 1274776 NullReferenceException thrown on performing Redo operation after creating Range property in the SpriteShape profiler preset ## [5.0.2] - 2020-08-31 ### Fixed - 1267542 Sprite Variant Window does not appear in Sprite Shape Controller Component when selecting a Spline pivot point. - 1265846 Dragging Sprite Shape Profile to Hierarchy creates a Game Object in main Scene when being in Prefab Mode ## [5.0.1] - 2020-07-17 ### Changed - If Geometry is baked using SpriteShapeGeometryCache, do not check for dirty once data is updated to prevent GC. - Updated Help Section to point to the correct URLs. ### Fixed - 1242910 Unable to add item on Resetting the Preset of the SpriteShapeProfile - 1256914 Exception thrown continuously when Undo operation is performed with sprites are assigned earlier - 1263266 BakeCollider requires GC every frame even when there are no changes in SpriteShape ## [5.0.0] - 2020-05-28 ### Added - Sample script GenerateSpriteShapes.cs to demonstrate force generating invisible SpriteShapes on runtime scene load. ### Changed - Version bump for Unity 2020.2 ### Fixed - 1246133 Error occurs when unselecting Cache Geometry for Sprite Shape prefab - 1240380 OnGUI in SpriteShapeController creates GC allocs. - 1235972 "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is disabled - 1240514 InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object - 1241841 Disabled corner option does not work on existing spriteshape upgraded from a previous version ## [4.1.1] - 2020-04-20 ### Added - Added BakeMesh to save generated geometry data. - Added warning when a valid SpriteShape profile is not set. ## [4.1.0] - 2020-03-16 ### Added - Stretched Corners. ### Fixed - 1226841 Fix when Collider generation allocation. - 1226856 SpriteShape Edge Collider does not extend to End-point even if Edges dont overlap. - 1226847 SpriteShape Corner Threshold does not work. ## [4.0.3] - 2020-03-09 ### Fixed - 1220091 SpriteShapeController leaks memory when zero control points are used - 1216990 Colliders should also respect Pivot property of Edge Sprites. - 1225366 Ensure SpriteShape are generated when not in view on Runtime. ## [4.0.2] - 2020-02-11 ### Changed - Improved Memory Allocations. ### Fixed - Fixed OnDrawGizmos to Get/Release RenderTexture through CommandBuffer. ## [4.0.1] - 2019-11-26 ### Changed - Updated License file - Updated Third Party Notices file - Changed how Samples are installed into user's project ### Fixed - Fixed where the last point of the Sprite Shape does not behave correctly when using Continuous Points in a closed shape (case 1184721) ## [4.0.0] - 2019-11-06 ### Changed - Update version number for Unity 2020.1 ## [3.0.7] - 2019-10-27 ### Fixed - Added missing meta file ### Changed - Update com.unity.2d.path package dependency ## [3.0.6] - 2019-09-27 ### Added - Added support to set CornerAngleThreshold. - Burst is now enabled for performance boost. ### Fixed - Fix (Case 1041062) Inputting Point Position manually causes mesh to not conform to the spline - Fix GC in confirming Spline Extras sample. - Fix hash Validation errors. - Removed resources from Packages. ## [3.0.5] - 2019-09-05 ### Fixed - Fix (Case 1159767) Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile - Fix (Case 1178579) "ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on reset ## [3.0.4] - 2019-08-09 ### Added - Added tangent channel support for proper 2D lighting in URP. ## [3.0.3] - 2019-07-24 ### Added - Add related test packages ## [3.0.2] - 2019-07-13 ### Changed - Update to latest Mathematics package version ## [3.0.1] - 2019-07-13 ### Changed - Mark package to support Unity 2019.3.0a10 onwards. ## [3.0.0] - 2019-06-19 ### Changed - Stable Version. - Remove experimental namespace. ## [2.1.0-preview.8] - 2019-06-12 ### Changed - Fix (Case 1152342) The first point of the Sprite Shape does not behave correctly when using Continuous Points - Fix (Case 1160009) Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points - Fix (Case 1157201) Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape - Fix (Case 1162134) Open ended Spriteshape renders the fill texture instead of the range sprite ## [2.1.0-preview.7] - 2019-06-02 ### Changed - Fix Variant Selection. ## [2.1.0-preview.6] - 2019-06-02 ### Changed - Fix Null reference exception caused by SplineEditorCache changes. - Fill Inspector changes due to Path integration. ## [2.1.0-preview.4] - 2019-05-28 ### Changed - Upgrade Mathematics package. - Use path editor. ## [2.1.0-preview.2] - 2019-05-13 ### Changed - Initial version for 2019.2 - Update for common package. ## [2.0.0-preview.8] - 2019-05-16 ### Fixed - Fixed issue when sprites are re-ordered in Angle Range. - Updated Samples. ## [2.0.0-preview.7] - 2019-05-10 ### Fixed - Version Update and fixes. ## [2.0.0-preview.6] - 2019-05-08 ### Fixed - Added Sprite Variant Selector. - Fix Variant Bug (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4480936) - Fix (Case 1146747) SpriteShape generating significant GC allocations every frame (OnWillRenderObject) ## [2.0.0-preview.5] - 2019-04-18 ### Fixed - Shape angle does not show the accurate sprite on certain parts of the shape. - SpriteShape - Unable to use the Depth buffer (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4413142) ## [2.0.0-preview.4] - 2019-03-28 ### Changed - Disable burst for now until we have a final release. ## [2.0.0-preview.3] - 2019-03-25 ### Fixed - Update Common version. ## [2.0.0-preview.2] - 2019-03-08 ### Fixed - Fix Edge Case Scenario where Vertices along Continuous segment could be duplicated.. - Ensure that Collider uses a valid Sprite on Generation. ## [2.0.0-preview.1] - 2019-02-27 ### Changed - Updated version. ## [1.1.0-preview.1] - 2019-02-10 ### Added - Spriteshape tessellation code is re-implemented in C# Jobs and utilizes Burst for Performance. - Added Mirrored and Non-Mirrored continous Tangent mode. - Simplified Collider Generation support and is part of C# Job/Burst for performance. - Added Shortcut Keys (for setting Tangentmode, Sprite Variant and Mirror Tangent). - Ability to drag Spriteshape Profile form Project view to Hierarchy to create Sprite Shape in Scene. - Simplified Corner mode for Points and is now enabled by default. - Added Stretch UV support for Fill Area. - Added Color property to SpriteShapeRenderer. ### Fixed - SpriteShapeController shows wrong Sprites after deleting a sprite from the top angle range. - Empty SpriteShapeController still seem to show the previous Spriteshape drawcalls - Streched Sprites are generated in between non Linked Points - Corners sprites are no longer usable if user only sets the corners for the bottom - Sprites in SpriteShape still shows even after user deletes the SpriteShape Profile - SpriteShape doesn't update Point Positions visually at runtime for Builds - Spriteshape Colliders does not update in scene immediately - Fixed constant Mesh baking (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3925789) - Fixed Bounds generation issue (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4079857) - Sprite Shape Profile component breaks when creating range - Fixed when sprite is updated in the sprite editor, the spriteshape is not updated. - Fixed cases where Spline Edit is disabled even when points are selected. (https://forum.unity.com/threads/spriteshape-preview-package.522575/#post-3436940) - Sprite with SpriteShapeBody Shader gets graphical artifacts when rotating the camera. - When multiple SpriteShapes are selected, Edit Spline button is now disabled. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-3#post-3764413) - Fixed texelSize property (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3877081) - Fixed Collider generation for different quality levels. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3956062) - Fixed Framing Issues (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4137214) - Fixed Collider generation for Offsets (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4149841) - Fixed Collider generation for different Heights (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4190116) ### Changed - SpriteShape Asset parameters WorldSpace UV, PixelPerUnit have been moved to SpriteShapeController properties. - Collider generation has been simplified and aligns well with the generated geometry (different height, corners etc.) ### Removed - Remove redundant parameters BevelCutoff and BevelSize that can be done by simply modifying source spline. ## [1.0.12-preview.1] - 2018-08-03 ### Added - Fix issue where Point Positions do not update visually at runtime for Builds ## [1.0.11-preview] - 2018-06-20 ### Added - Fix Spriteshape does not update when Sprites are reimported. - Fix SpriteShapeController in Scene view shows a different sprite when user reapplies a Sprite import settings - Fix Editor Crashed when user adjusts the "Bevel Cutoff" value - Fix Crash when changing Spline Control Points for a Sprite Shape Controller in debug Inspector - Fix SpriteShape generation when End-points are Broken. - Fix cases where the UV continuity is broken even when the Control point is continous. ## [1.0.10-preview] - 2018-04-12 ### Added - Version number format changed to -preview ## [0.1.0] - 2017-11-20 ### Added - Bezier Spline Shape - Corner Sprites - Edge variations - Point scale - SpriteShapeRenderer with support for masking - Auto update collision shape