//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
#pragma warning disable 0660, 0661
namespace Unity.Mathematics
{
[System.Serializable]
public partial struct bool3x3 : System.IEquatable
{
public bool3 c0;
public bool3 c1;
public bool3 c2;
/// Constructs a bool3x3 matrix from three bool3 vectors.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool3x3(bool3 c0, bool3 c1, bool3 c2)
{
this.c0 = c0;
this.c1 = c1;
this.c2 = c2;
}
/// Constructs a bool3x3 matrix from 9 bool values given in row-major order.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool3x3(bool m00, bool m01, bool m02,
bool m10, bool m11, bool m12,
bool m20, bool m21, bool m22)
{
this.c0 = new bool3(m00, m10, m20);
this.c1 = new bool3(m01, m11, m21);
this.c2 = new bool3(m02, m12, m22);
}
/// Constructs a bool3x3 matrix from a single bool value by assigning it to every component.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool3x3(bool v)
{
this.c0 = v;
this.c1 = v;
this.c2 = v;
}
/// Implicitly converts a single bool value to a bool3x3 matrix by assigning it to every component.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator bool3x3(bool v) { return new bool3x3(v); }
/// Returns the result of a componentwise equality operation on two bool3x3 matrices.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator == (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
/// Returns the result of a componentwise equality operation on a bool3x3 matrix and a bool value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator == (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
/// Returns the result of a componentwise equality operation on a bool value and a bool3x3 matrix.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator == (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
/// Returns the result of a componentwise not equal operation on two bool3x3 matrices.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator != (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
/// Returns the result of a componentwise not equal operation on a bool3x3 matrix and a bool value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator != (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
/// Returns the result of a componentwise not equal operation on a bool value and a bool3x3 matrix.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator != (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
/// Returns the result of a componentwise not operation on a bool3x3 matrix.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator ! (bool3x3 val) { return new bool3x3 (!val.c0, !val.c1, !val.c2); }
/// Returns the result of a componentwise bitwise and operation on two bool3x3 matrices.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator & (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2); }
/// Returns the result of a componentwise bitwise and operation on a bool3x3 matrix and a bool value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator & (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs); }
/// Returns the result of a componentwise bitwise and operation on a bool value and a bool3x3 matrix.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator & (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2); }
/// Returns the result of a componentwise bitwise or operation on two bool3x3 matrices.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator | (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2); }
/// Returns the result of a componentwise bitwise or operation on a bool3x3 matrix and a bool value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator | (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs); }
/// Returns the result of a componentwise bitwise or operation on a bool value and a bool3x3 matrix.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator | (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2); }
/// Returns the result of a componentwise bitwise exclusive or operation on two bool3x3 matrices.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator ^ (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2); }
/// Returns the result of a componentwise bitwise exclusive or operation on a bool3x3 matrix and a bool value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator ^ (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs); }
/// Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool3x3 matrix.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 operator ^ (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2); }
/// Returns the bool3 element at a specified index.
unsafe public ref bool3 this[int index]
{
get
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 3)
throw new System.ArgumentException("index must be between[0...2]");
#endif
fixed (bool3x3* array = &this) { return ref ((bool3*)array)[index]; }
}
}
/// Returns true if the bool3x3 is equal to a given bool3x3, false otherwise.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(bool3x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
/// Returns true if the bool3x3 is equal to a given bool3x3, false otherwise.
public override bool Equals(object o) { return Equals((bool3x3)o); }
/// Returns a hash code for the bool3x3.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() { return (int)math.hash(this); }
/// Returns a string representation of the bool3x3.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override string ToString()
{
return string.Format("bool3x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8})", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z);
}
}
public static partial class math
{
/// Returns a bool3x3 matrix constructed from three bool3 vectors.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 bool3x3(bool3 c0, bool3 c1, bool3 c2) { return new bool3x3(c0, c1, c2); }
/// Returns a bool3x3 matrix constructed from from 9 bool values given in row-major order.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 bool3x3(bool m00, bool m01, bool m02,
bool m10, bool m11, bool m12,
bool m20, bool m21, bool m22)
{
return new bool3x3(m00, m01, m02,
m10, m11, m12,
m20, m21, m22);
}
/// Returns a bool3x3 matrix constructed from a single bool value by assigning it to every component.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 bool3x3(bool v) { return new bool3x3(v); }
/// Return the bool3x3 transpose of a bool3x3 matrix.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x3 transpose(bool3x3 v)
{
return bool3x3(
v.c0.x, v.c0.y, v.c0.z,
v.c1.x, v.c1.y, v.c1.z,
v.c2.x, v.c2.y, v.c2.z);
}
/// Returns a uint hash code of a bool3x3 vector.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint hash(bool3x3 v)
{
return csum(select(uint3(0xE7579997u, 0xEF7D56C7u, 0x66F38F0Bu), uint3(0x624256A3u, 0x5292ADE1u, 0xD2E590E5u), v.c0) +
select(uint3(0xF25BE857u, 0x9BC17CE7u, 0xC8B86851u), uint3(0x64095221u, 0xADF428FFu, 0xA3977109u), v.c1) +
select(uint3(0x745ED837u, 0x9CDC88F5u, 0xFA62D721u), uint3(0x7E4DB1CFu, 0x68EEE0F5u, 0xBC3B0A59u), v.c2));
}
///
/// Returns a uint3 vector hash code of a bool3x3 vector.
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3 hashwide(bool3x3 v)
{
return (select(uint3(0x816EFB5Du, 0xA24E82B7u, 0x45A22087u), uint3(0xFC104C3Bu, 0x5FFF6B19u, 0x5E6CBF3Bu), v.c0) +
select(uint3(0xB546F2A5u, 0xBBCF63E7u, 0xC53F4755u), uint3(0x6985C229u, 0xE133B0B3u, 0xC3E0A3B9u), v.c1) +
select(uint3(0xFE31134Fu, 0x712A34D7u, 0x9D77A59Bu), uint3(0x4942CA39u, 0xB40EC62Du, 0x565ED63Fu), v.c2));
}
}
}