#if ENABLE_ENTITIES using Unity.Entities; using Unity.Mathematics; namespace UnityEngine.U2D.Animation { [InternalBufferCapacity(0)] struct Vertex : IBufferElementData { public float3 Value; } [InternalBufferCapacity(0)] struct BoneTransform : IBufferElementData { public float4x4 Value; } struct WorldToLocal : IComponentData { public float4x4 Value; } struct SpriteComponent : ISharedComponentData { public Sprite Value; } struct BoundsComponent : IComponentData { public float4 center; public float4 extents; } } #endif