// ----------------------------------------------------------------------- // // Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/ // // ----------------------------------------------------------------------- namespace UnityEngine.U2D.Animation.TriangleNet { /// /// The type of the mesh vertex. /// internal enum VertexType { InputVertex, SegmentVertex, FreeVertex, DeadVertex, UndeadVertex }; /// /// Node renumbering algorithms. /// internal enum NodeNumbering { None, Linear, CuthillMcKee }; /// /// Labels that signify the result of point location. /// /// The result of a search indicates that the point falls in the /// interior of a triangle, on an edge, on a vertex, or outside the mesh. /// internal enum LocateResult { InTriangle, OnEdge, OnVertex, Outside }; /// /// Labels that signify the result of vertex insertion. /// /// The result indicates that the vertex was inserted with complete /// success, was inserted but encroaches upon a subsegment, was not inserted /// because it lies on a segment, or was not inserted because another vertex /// occupies the same location. /// enum InsertVertexResult { Successful, Encroaching, Violating, Duplicate }; /// /// Labels that signify the result of direction finding. /// /// The result indicates that a segment connecting the two query /// points falls within the direction triangle, along the left edge of the /// direction triangle, or along the right edge of the direction triangle. /// enum FindDirectionResult { Within, Leftcollinear, Rightcollinear }; }