// -----------------------------------------------------------------------
//
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
//
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.Geometry
{
///
/// Represents a straight line segment in 2D space.
///
internal class Edge : IEdge
{
///
/// Gets the first endpoints index.
///
public int P0
{
get;
private set;
}
///
/// Gets the second endpoints index.
///
public int P1
{
get;
private set;
}
///
/// Gets the segments boundary mark.
///
public int Label
{
get;
private set;
}
///
/// Initializes a new instance of the class.
///
public Edge(int p0, int p1)
: this(p0, p1, 0)
{}
///
/// Initializes a new instance of the class.
///
public Edge(int p0, int p1, int label)
{
this.P0 = p0;
this.P1 = p1;
this.Label = label;
}
}
}