// -----------------------------------------------------------------------
//
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
//
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.Geometry
{
internal interface IEdge
{
///
/// Gets the first endpoints index.
///
int P0 { get; }
///
/// Gets the second endpoints index.
///
int P1 { get; }
///
/// Gets or sets a general-purpose label.
///
///
/// This is used for the segments boundary mark.
///
int Label { get; }
}
}