// -----------------------------------------------------------------------
//
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
//
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.Geometry
{
using System;
///
/// Represents a straight line segment in 2D space.
///
internal class Segment : ISegment
{
Vertex v0;
Vertex v1;
int label;
///
/// Gets or sets the segments boundary mark.
///
public int Label
{
get { return label; }
set { label = value; }
}
///
/// Gets the first endpoints index.
///
public int P0
{
get { return v0.id; }
}
///
/// Gets the second endpoints index.
///
public int P1
{
get { return v1.id; }
}
///
/// Initializes a new instance of the class.
///
public Segment(Vertex v0, Vertex v1)
: this(v0, v1, 0)
{
}
///
/// Initializes a new instance of the class.
///
public Segment(Vertex v0, Vertex v1, int label)
{
this.v0 = v0;
this.v1 = v1;
this.label = label;
}
///
/// Gets the specified segment endpoint.
///
/// The endpoint index (0 or 1).
///
public Vertex GetVertex(int index)
{
if (index == 0)
{
return v0;
}
if (index == 1)
{
return v1;
}
throw new IndexOutOfRangeException();
}
///
/// WARNING: not implemented.
///
public ITriangle GetTriangle(int index)
{
throw new NotImplementedException();
}
}
}