// -----------------------------------------------------------------------
//
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
//
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.IO
{
using Animation.TriangleNet.Topology;
using Animation.TriangleNet.Geometry;
///
/// Simple triangle class for input.
///
internal class InputTriangle : ITriangle
{
internal int[] vertices;
internal int label;
internal double area;
public InputTriangle(int p0, int p1, int p2)
{
this.vertices = new int[] { p0, p1, p2 };
}
#region Public properties
///
/// Gets the triangle id.
///
public int ID
{
get { return 0; }
set {}
}
///
/// Region ID the triangle belongs to.
///
public int Label
{
get { return label; }
set { label = value; }
}
///
/// Gets the triangle area constraint.
///
public double Area
{
get { return area; }
set { area = value; }
}
///
/// Gets the specified corners vertex.
///
public Vertex GetVertex(int index)
{
return null; // TODO: throw NotSupportedException?
}
public int GetVertexID(int index)
{
return vertices[index];
}
public ITriangle GetNeighbor(int index)
{
return null;
}
public int GetNeighborID(int index)
{
return -1;
}
public ISegment GetSegment(int index)
{
return null;
}
#endregion
}
}