// ----------------------------------------------------------------------- // // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/ // // ----------------------------------------------------------------------- namespace UnityEngine.U2D.Animation.TriangleNet { using System.Collections.Generic; using Animation.TriangleNet.Logging; /// /// A simple logger, which logs messages to a List. /// /// Using singleton pattern as proposed by Jon Skeet. /// http://csharpindepth.com/Articles/General/Singleton.aspx /// internal sealed class Log : ILog { /// /// Log detailed information. /// internal static bool Verbose { get; set; } private List log = new List(); private LogLevel level = LogLevel.Info; #region Singleton pattern private static readonly Log instance = new Log(); // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Log() {} private Log() {} internal static ILog Instance { get { return instance; } } #endregion public void Add(LogItem item) { log.Add(item); } public void Clear() { log.Clear(); } public void Info(string message) { log.Add(new LogItem(LogLevel.Info, message)); } public void Warning(string message, string location) { log.Add(new LogItem(LogLevel.Warning, message, location)); } public void Error(string message, string location) { log.Add(new LogItem(LogLevel.Error, message, location)); } public IList Data { get { return log; } } public LogLevel Level { get { return level; } } } }