using System; using UnityEngine; namespace UnityEditor.Timeline.Actions { /// /// Priorities for menu item ordering. See . /// public static class MenuPriority { /// /// Default priority for a menu. It will add at the end of the context menu before the 'add' menus. /// public const int defaultPriority = 9000; /// /// This value is the separator difference that will be needed to create a separator between menu item. /// public const int separatorAt = 1000; /// /// Priorities for Timeline Action menu items. /// public static class TimelineActionSection { /// /// First Timeline action menu item priority. /// public const int start = 1000; /// /// Copy menu item priority. /// public const int copy = start + 100; /// /// Paste menu item priority. /// public const int paste = start + 200; /// /// Duplicate menu item priority. /// public const int duplicate = start + 300; /// /// Delete menu item priority. /// public const int delete = start + 400; /// /// Match Content menu item priority. /// public const int matchContent = start + 500; } /// /// Priorities for Track action menu items. /// public static class TrackActionSection { /// /// First Track action menu item priority. /// public const int start = TimelineActionSection.start + separatorAt; /// /// Lock track menu item priority. /// public const int lockTrack = start + 100; /// /// Lock selected track menu item priority. /// public const int lockSelected = start + 150; /// /// Mute track menu item priority. /// public const int mute = start + 200; /// /// Mute selected track menu item priority. /// public const int muteSelected = start + 250; /// /// Show hide marker menu item priority. /// public const int showHideMarkers = start + 300; /// /// Remove Invalid Markers menu item priority. /// public const int removeInvalidMarkers = start + 400; /// /// Edit Track In Animation Window menu item priority. /// public const int editInAnimationWindow = start + 800; } /// /// Priorities for Add Tracks menu items. /// public static class AddTrackMenu { /// /// First Add Track menu item priority. /// public const int start = TrackActionSection.start + separatorAt; /// /// Add Layer Track menu item priority. /// public const int addLayerTrack = start; } /// /// Priorities for Clip edition menu items. /// public static class ClipEditActionSection { /// /// First Edit Clip menu item priority. /// public const int start = AddTrackMenu.start + separatorAt; /// /// Edit Clip In Animation Window menu item priority. /// public const int editInAnimationWindow = start + 100; /// /// Edit Clip Sub Timeline menu item priority. /// public const int editSubTimeline = start + 200; } /// /// Priorities for Clip action menu items. /// public static class ClipActionSection { /// /// First Clip action menu item priority. /// public const int start = ClipEditActionSection.start + separatorAt; /// /// Trim start menu item priority. /// public const int trimStart = start + 100; /// /// Trim end menu item priority. /// public const int trimEnd = start + 110; /// /// Split menu item priority. /// public const int split = start + 120; /// /// Complete Last Loop menu item priority. /// public const int completeLastLoop = start + separatorAt; /// /// Trim Last Loop menu item priority. /// public const int trimLastLoop = start + separatorAt + 110; /// /// Match duration menu item priority. /// public const int matchDuration = start + separatorAt + 120; /// /// Double Speed menu item priority. /// public const int doubleSpeed = start + 2 * separatorAt; /// /// Half Speed menu item priority. /// public const int halfSpeed = start + 2 * separatorAt + 110; /// /// Reset Duration menu item priority. /// public const int resetDuration = start + 3 * separatorAt; /// /// Reset Speed menu item priority. /// public const int resetSpeed = start + 3 * separatorAt + 110; /// /// Reset All menu item priority. /// public const int resetAll = start + 3 * separatorAt + 120; /// /// Tile menu item priority. /// public const int tile = start + 300; /// /// Find source asset menu item priority. /// public const int findSourceAsset = start + 400; } /// /// Priorities for Marker action menu items. /// public static class MarkerActionSection { /// /// First Marker action menu item priority. /// public const int start = ClipActionSection.start + separatorAt; } /// /// Priorities for custom Timeline action menu items. /// public static class CustomTimelineActionSection { /// /// First custom Timeline action menu item priority. /// public const int start = MarkerActionSection.start + separatorAt; } /// /// Priorities for Custom Track action menu items. /// public static class CustomTrackActionSection { /// /// First custom track action menu item priority. /// public const int start = CustomTimelineActionSection.start + separatorAt; /// /// Convert Animation to clip menu item priority. /// public const int convertToClipMode = start + 100; /// /// Convert Clip to animation menu item priority. /// public const int convertFromClipMode = start + 200; /// /// Apply Track offset menu item priority. /// public const int applyTrackOffset = start + 300; /// /// Apply Scene offset menu item priority. /// public const int applySceneOffset = start + 310; /// /// Apply Auto offset menu item priority. /// public const int applyAutoOffset = start + 320; /// /// Add override track menu item priority. /// public const int addOverrideTrack = start + 500; /// /// User custom track action menu item priority. /// public const int customTrackAction = start + 900; } /// /// Custom clip action menu item priority. /// public static class CustomClipActionSection { /// /// First custom clip action menu item priority. /// public const int start = CustomTrackActionSection.start + separatorAt; /// /// Match previous menu item priority. /// public const int matchPrevious = start + 100; /// /// Match next menu item priority. /// public const int matchNext = start + 110; /// /// Reset offset menu item priority. /// public const int resetOffset = start + 120; /// /// User custom clip action menu item priority. /// public const int customClipAction = start + 900; } /// /// Priorities for menu entries to create Timeline items. /// public static class AddItem { /// /// Add group menu item priority. /// public const int addGroup = defaultPriority + separatorAt; /// /// Add track menu item priority. /// public const int addTrack = addGroup + separatorAt; /// /// Add custom track menu item priority. /// public const int addCustomTrack = addTrack + separatorAt; /// /// Add clip menu item priority. /// public const int addClip = addCustomTrack + separatorAt; /// /// Add custom clip menu item priority. /// public const int addCustomClip = addClip + separatorAt; /// /// Add marker menu item priority. /// public const int addMarker = addCustomClip + separatorAt; /// /// Add custom marker menu item priority. /// public const int addCustomMarker = addMarker + separatorAt; } } }