using System; using JetBrains.Annotations; using UnityEngine; using UnityEngine.Timeline; namespace UnityEditor.Timeline { [CustomTrackDrawer(typeof(AnimationTrack)), UsedImplicitly] class AnimationTrackDrawer : TrackDrawer { static class Styles { public static readonly GUIContent AvatarMaskActiveTooltip = EditorGUIUtility.TrTextContent(string.Empty, "Enable Avatar Mask"); public static readonly GUIContent AvatarMaskInactiveTooltip = EditorGUIUtility.TrTextContent(string.Empty, "Disable Avatar Mask"); } public override void DrawTrackHeaderButton(Rect rect, WindowState state) { var animTrack = track as AnimationTrack; if (animTrack == null) return; var style = DirectorStyles.Instance.trackAvatarMaskButton; var tooltip = animTrack.applyAvatarMask ? Styles.AvatarMaskInactiveTooltip : Styles.AvatarMaskActiveTooltip; using (var check = new EditorGUI.ChangeCheckScope()) { var toggle = GUI.Toggle(rect, animTrack.applyAvatarMask, tooltip, style); if (check.changed) { animTrack.applyAvatarMask = toggle; if (state != null) state.rebuildGraph = true; } } } public override void DrawRecordingBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) { base.DrawRecordingBackground(trackRect, trackAsset, visibleTime, state); DrawBorderOfAddedRecordingClip(trackRect, trackAsset, visibleTime, (WindowState)state); } static void DrawBorderOfAddedRecordingClip(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) { if (!state.IsArmedForRecord(trackAsset)) return; AnimationTrack animTrack = trackAsset as AnimationTrack; if (animTrack == null || !animTrack.inClipMode) return; // make sure there is no clip but we can add one TimelineClip clip = null; if (trackAsset.FindRecordingClipAtTime(state.editSequence.time, out clip) || clip != null) return; float yMax = trackRect.yMax; float yMin = trackRect.yMin; double startGap = 0; double endGap = 0; trackAsset.GetGapAtTime(state.editSequence.time, out startGap, out endGap); if (double.IsInfinity(endGap)) endGap = visibleTime.y; if (startGap > visibleTime.y || endGap < visibleTime.x) return; startGap = Math.Max(startGap, visibleTime.x); endGap = Math.Min(endGap, visibleTime.y); float xMin = state.TimeToPixel(startGap); float xMax = state.TimeToPixel(endGap); var r = Rect.MinMaxRect(xMin, yMin, xMax, yMax); ClipDrawer.DrawClipSelectionBorder(r, ClipBorder.Recording(), ClipBlends.kNone); } public override bool HasCustomTrackHeaderButton() { var animTrack = track as AnimationTrack; if (animTrack == null) return false; return animTrack != null && animTrack.avatarMask != null; } } }