using System; using UnityEditor; using UnityEngine; [CreateAssetMenu(fileName = "EnemyConfig")] public class EnemyConfig : ScriptableObject { public EnemyCharacteristics enemyCharacteristics; } [Serializable] public class EnemyCharacteristics { public string name; public int maxHp; public Sprite sprite; [Range (1,3)] public int minimumPosition; [Range (1,3)] public int maximumPosition; }