using System.Collections.Generic; using System; using UnityEditor; using UnityEngine; using UnityEngine.Events; [CreateAssetMenu(fileName = "EquipmentConfig", menuName = "Configs/EquipmentConfig")] public class EquipmentConfig : ScriptableObject { public EquipmentCharacteristic equipmentCharacteristics; } [Serializable] public enum Place { Hat, Gloves, Armor, Weapon, Pet, Shoes }; [Serializable] public class EquipmentCharacteristic { public string name; public string description; public Sprite sprite; public Place place; }