using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Inventory : MonoBehaviour { public static Inventory main; public List allEquipment = new List(); public List playerEquipment = new List(); [SerializeField] public List localplayerEquipment = new List(); public Sprite imagePlug; //0 - Hat, 1 - Gloves, 2 - Armor, 3 - Weapon, 4 - Pet, 5 - Shoes public List