using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.Events; using UnityEngine.UI; public class Card : MonoBehaviour { [SerializeField] private CardConfig cardConfig; [Space(3)] [HideInInspector] public int number; [Header("DON'T TOUCH THIS! IT STANDART PRESET!")] [SerializeField] private GameObject cardObject; [SerializeField] private Image picture; [SerializeField] private Text nameCard; [SerializeField] private Text costTitle; [SerializeField] private Text cost; [SerializeField] private Text type; [SerializeField] private Text quantity; //этот колхоз надо переделать 100 процентов private void Start() { picture.sprite = cardConfig.CardCharacteristics.picture; var _card = cardConfig.CardCharacteristics; picture.sprite = _card.picture; nameCard.text = _card.cardName; string[,] allVariables = new string[,] {{ _card.healing.ToString(), "Heal" }, { _card.quantityStamina.ToString(), "Stam" }, { _card.damage.ToString(), "Atk" }, { _card.addStamina.ToString(), "AddStam" } }; int _max = 0; int _num = 0; for (int i = 0; i < allVariables.Length / 2; i++) { if (_max < Convert.ToInt32(allVariables[i, 0])) { _max = Convert.ToInt32(allVariables[i, 0]); _num = i; } } costTitle.text = allVariables[_num, 1]; cost.text = allVariables[_num, 0]; allVariables[_num, 0] = "-1"; _max = -1; print(_max); for (int i = 0; i < allVariables.Length / 2; i++) { if (_max < Convert.ToInt32(allVariables[i, 0])) { _max = Convert.ToInt32(allVariables[i, 0]); _num = i; } } if (_max != 0) { type.text = allVariables[_num, 1]; quantity.text = allVariables[_num, 0]; } else { type.text = ""; quantity.text = ""; } //if (_card.quantityStamina > 0 || _card.quantityHealth == 0) //{ // costTitle.text = "Stam"; // cost.text = _card.quantityStamina.ToString(); //} //else //{ // costTitle.text = "Heal"; // cost.text = _card.quantityHealth.ToString(); //} //if (_card.damage > 0) //{ // type.text = "Atk"; // quantity.text = _card.damage.ToString(); //} //else if (_card.healing > 0) //{ // type.text = "Heal"; // quantity.text = _card.healing.ToString(); //} //else //{ // type.text = "Stam"; // quantity.text = _card.addStamina.ToString(); //} } public void OnClick() { if (Session.main.waitingEndingRound || DeckManager.main.waitingEnemyTurn) return; var _card = cardConfig.CardCharacteristics; //ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!! int _stamina = DeckManager.main.stamina; if (_card.addStamina > 0) { DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina); DeckManager.main.currentCard = null; DeckManager.main.MarkersRegulator(); DestroyObject(); return; } if(_stamina >= cardConfig.CardCharacteristics.quantityStamina) { DeckManager.main.currentCard = cardConfig; DeckManager.main.numberCurrentCard = number; DeckManager.main.MarkersRegulator(); } } public void DestroyObject() { Destroy(cardObject); //Camera.main.GetComponent().CardInTable.RemoveAt(number); } }