using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.U2D; using UnityEditor; namespace UnityEditor.U2D { internal class SpriteShapeEditorAnalytics : ScriptableSingleton { SpriteShapeAnalytics m_Analytics = null; internal SpriteShapeAnalyticsEvents eventBus { get { return analytics.eventBus; } } private SpriteShapeAnalytics analytics { get { if (m_Analytics == null) m_Analytics = new SpriteShapeAnalytics(new SpriteShapeUnityAnalyticsStorage()); return m_Analytics; } } } }