using System; using System.Collections.Generic; namespace UnityEngine.U2D { public enum ShapeTangentMode { Linear = 0, Continuous = 1, Broken = 2, }; public enum CornerType { OuterTopLeft, OuterTopRight, OuterBottomLeft, OuterBottomRight, InnerTopLeft, InnerTopRight, InnerBottomLeft, InnerBottomRight, }; public enum QualityDetail { High = 16, Mid = 8, Low = 4 } public enum Corner { Disable = 0, Automatic = 1, Stretched = 2, } [System.Serializable] public class SplineControlPoint { public Vector3 position; public Vector3 leftTangent; public Vector3 rightTangent; public ShapeTangentMode mode; public float height = 1f; public float bevelCutoff; public float bevelSize; public int spriteIndex; public bool corner; [SerializeField] Corner m_CornerMode; public Corner cornerMode { get => m_CornerMode; set => m_CornerMode = value; } public override int GetHashCode() { return ((int)position.x).GetHashCode() ^ ((int)position.y).GetHashCode() ^ position.GetHashCode() ^ (leftTangent.GetHashCode() << 2) ^ (rightTangent.GetHashCode() >> 2) ^ ((int)mode).GetHashCode() ^ height.GetHashCode() ^ spriteIndex.GetHashCode() ^ corner.GetHashCode() ^ (m_CornerMode.GetHashCode() << 2); } } [System.Serializable] public class AngleRange : ICloneable { public float start { get { return m_Start; } set { m_Start = value; } } public float end { get { return m_End; } set { m_End = value; } } public int order { get { return m_Order; } set { m_Order = value; } } public List sprites { get { return m_Sprites; } set { m_Sprites = value; } } [SerializeField] float m_Start; [SerializeField] float m_End; [SerializeField] int m_Order; [SerializeField] List m_Sprites = new List(); public object Clone() { AngleRange clone = this.MemberwiseClone() as AngleRange; clone.sprites = new List(clone.sprites); return clone; } public override bool Equals(object obj) { var other = obj as AngleRange; if (other == null) return false; bool equals = start.Equals(other.start) && end.Equals(other.end) && order.Equals(other.order); if (!equals) return false; if (sprites.Count != other.sprites.Count) return false; for (int i = 0; i < sprites.Count; ++i) if (sprites[i] != other.sprites[i]) return false; return true; } public override int GetHashCode() { int hashCode = start.GetHashCode() ^ end.GetHashCode() ^ order.GetHashCode(); if (sprites != null) { for (int i = 0; i < sprites.Count; i++) { Sprite sprite = sprites[i]; if (sprite) hashCode = hashCode * 16777619 ^ (sprite.GetHashCode() + i); } } return hashCode; } } [System.Serializable] public class CornerSprite : ICloneable { public CornerType cornerType { get { return m_CornerType; } set { m_CornerType = value; } } public List sprites { get { return m_Sprites; } set { m_Sprites = value; } } [SerializeField] CornerType m_CornerType; ///< Set Corner type. enum { OuterTopLeft = 0, OuterTopRight = 1, OuterBottomLeft = 2, OuterBottomRight = 3, InnerTopLeft = 4, InnerTopRight = 5, InnerBottomLeft = 6, InnerBottomRight = 7 } [SerializeField] List m_Sprites; public object Clone() { CornerSprite clone = this.MemberwiseClone() as CornerSprite; clone.sprites = new List(clone.sprites); return clone; } public override bool Equals(object obj) { var other = obj as CornerSprite; if (other == null) return false; if (!cornerType.Equals(other.cornerType)) return false; if (sprites.Count != other.sprites.Count) return false; for (int i = 0; i < sprites.Count; ++i) if (sprites[i] != other.sprites[i]) return false; return true; } public override int GetHashCode() { int hashCode = cornerType.GetHashCode(); if (sprites != null) { for (int i = 0; i < sprites.Count; i++) { Sprite sprite = sprites[i]; if (sprite) { hashCode ^= (i + 1); hashCode ^= sprite.GetHashCode(); } } } return hashCode; } } [HelpURLAttribute("https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@latest/index.html?subfolder=/manual/SSProfile.html")] public class SpriteShape : ScriptableObject { public List angleRanges { get { return m_Angles; } set { m_Angles = value; } } public Texture2D fillTexture { get { return m_FillTexture; } set { m_FillTexture = value; } } public List cornerSprites { get { return m_CornerSprites; } set { m_CornerSprites = value; } } public float fillOffset { get { return m_FillOffset; } set { m_FillOffset = value; } } public bool useSpriteBorders { get { return m_UseSpriteBorders; } set { m_UseSpriteBorders = value; } } [SerializeField] List m_Angles = new List(); [SerializeField] Texture2D m_FillTexture; [SerializeField] List m_CornerSprites = new List(); [SerializeField] float m_FillOffset; [SerializeField] bool m_UseSpriteBorders = true; private CornerSprite GetCornerSprite(CornerType cornerType) { var cornerSprite = new CornerSprite(); cornerSprite.cornerType = cornerType; cornerSprite.sprites = new List(); cornerSprite.sprites.Insert(0, null); return cornerSprite; } void ResetCornerList() { m_CornerSprites.Clear(); m_CornerSprites.Insert(0, GetCornerSprite(CornerType.OuterTopLeft)); m_CornerSprites.Insert(1, GetCornerSprite(CornerType.OuterTopRight)); m_CornerSprites.Insert(2, GetCornerSprite(CornerType.OuterBottomLeft)); m_CornerSprites.Insert(3, GetCornerSprite(CornerType.OuterBottomRight)); m_CornerSprites.Insert(4, GetCornerSprite(CornerType.InnerTopLeft)); m_CornerSprites.Insert(5, GetCornerSprite(CornerType.InnerTopRight)); m_CornerSprites.Insert(6, GetCornerSprite(CornerType.InnerBottomLeft)); m_CornerSprites.Insert(7, GetCornerSprite(CornerType.InnerBottomRight)); } void OnValidate() { if (m_CornerSprites.Count != 8) ResetCornerList(); } void Reset() { m_Angles.Clear(); ResetCornerList(); } internal static int GetSpriteShapeHashCode(SpriteShape spriteShape) { // useSpriteBorders, fillOffset and fillTexture are hashChecked elsewhere. unchecked { int hashCode = (int)2166136261; hashCode = hashCode * 16777619 ^ spriteShape.angleRanges.Count; for (int i = 0; i < spriteShape.angleRanges.Count; ++i) { hashCode = hashCode * 16777619 ^ (spriteShape.angleRanges[i].GetHashCode() + i); } hashCode = hashCode * 16777619 ^ spriteShape.cornerSprites.Count; for (int i = 0; i < spriteShape.cornerSprites.Count; ++i) { hashCode = hashCode * 16777619 ^ (spriteShape.cornerSprites[i].GetHashCode() + i); } return hashCode; } } } }