using System.Collections.Generic;
namespace UnityEngine.TestTools.Utils
{
///
/// Use this class to compare two Vector4 objects for equality with NUnit constraints. Call Vector4EqualityComparer.Instance to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the one argument constructor.
///
public class Vector4EqualityComparer : IEqualityComparer
{
private const float k_DefaultError = 0.0001f;
private readonly float AllowedError;
private static readonly Vector4EqualityComparer m_Instance = new Vector4EqualityComparer();
///
/// A comparer instance with the default calculation error value set to 0.0001f.
///
public static Vector4EqualityComparer Instance { get { return m_Instance; } }
private Vector4EqualityComparer() : this(k_DefaultError) {}
///
/// Initializes an instance of Vector4Equality comparer with custom allowed calculation error.
///
/// This value identifies the calculation error allowed.
public Vector4EqualityComparer(float allowedError)
{
this.AllowedError = allowedError;
}
///
/// Compares the actual and expected Vector4 objects for equality using to compare the x, y, z, and w attributes of Vector4.
///
/// The expected Vector4 used for comparison
/// The actual Vector4 to test
/// True if the vectors are equals, false otherwise.
///
///
///[TestFixture]
/// public class Vector4Test
/// {
/// [Test]
/// public void VerifyThat_TwoVector4ObjectsAreEqual()
/// {
/// // Custom error 10e-6f
/// var actual = new Vector4(0, 0, 1e-6f, 1e-6f);
/// var expected = new Vector4(1e-6f, 0f, 0f, 0f);
/// var comparer = new Vector4EqualityComparer(10e-6f);
///
/// Assert.That(actual, Is.EqualTo(expected).Using(comparer));
///
/// // Default error 0.0001f
/// actual = new Vector4(0.01f, 0.01f, 0f, 0f);
/// expected = new Vector4(0.01f, 0.01f, 0f, 0f);
///
/// Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance));
/// }
/// }
///
///
public bool Equals(Vector4 expected, Vector4 actual)
{
return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) &&
Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) &&
Utils.AreFloatsEqual(expected.z, actual.z, AllowedError) &&
Utils.AreFloatsEqual(expected.w, actual.w, AllowedError);
}
///
/// Serves as the default hash function.
///
/// A not null Vector4 object
/// Returns 0
public int GetHashCode(Vector4 vec4)
{
return 0;
}
}
}