using System; using UnityEditor; using UnityEngine; [CreateAssetMenu(fileName = "PlayerConfig", menuName = "Configs/PlayerConfig")] public class PlayerConfig : ScriptableObject { public CharacterCharacteristics characterCharacteristics; } [Serializable] public class CharacterCharacteristics { public string namePlayer; public int maxHp; public int maxStamina; public int armor; public Sprite sprite; }