using System; using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.EditorTools; using UnityObject = UnityEngine.Object; namespace UnityEditor.U2D.Path { public class ScriptablePath : ScriptableObject, IEditablePath, IUndoObject { [SerializeField] private EditablePath m_EditablePath = new EditablePath(); [SerializeField] private bool m_Modified = false; internal bool modified { get { return m_Modified; } } internal UnityObject owner { get; set; } public ShapeType shapeType { get { return m_EditablePath.shapeType; } set { m_EditablePath.shapeType = value; } } public IUndoObject undoObject { get { return this; } set { } } public ISelection selection { get { return m_EditablePath.selection; } } public Matrix4x4 localToWorldMatrix { get { return m_EditablePath.localToWorldMatrix; } set { m_EditablePath.localToWorldMatrix = value; } } public Vector3 forward { get { return m_EditablePath.forward; } set { m_EditablePath.forward = value; } } public Vector3 up { get { return m_EditablePath.up; } set { m_EditablePath.up = value; } } public Vector3 right { get { return m_EditablePath.right; } set { m_EditablePath.right = value; } } public bool isOpenEnded { get { return m_EditablePath.isOpenEnded; } set { m_EditablePath.isOpenEnded = value; } } public int pointCount { get { return m_EditablePath.pointCount; } } public bool Select(ISelector selector) { return m_EditablePath.Select(selector); } public virtual void Clear() { m_EditablePath.Clear(); } public virtual ControlPoint GetPoint(int index) { return m_EditablePath.GetPoint(index); } public virtual void SetPoint(int index, ControlPoint controlPoint) { m_EditablePath.SetPoint(index, controlPoint); } public virtual void AddPoint(ControlPoint controlPoint) { m_EditablePath.AddPoint(controlPoint); } public virtual void InsertPoint(int index, ControlPoint controlPoint) { m_EditablePath.InsertPoint(index, controlPoint); } public virtual void RemovePoint(int index) { m_EditablePath.RemovePoint(index); } void IUndoObject.RegisterUndo(string name) { Undo.RegisterCompleteObjectUndo(this, name); m_Modified = true; } } }