# About Tilemap Editor Use Unity’s Tilemap Editor to create and edit a variety of 2D levels using Tile Assets arranged on the Grid and Tilemap GameObjects. This also supports specialized types of Tilemaps, such as Hexagonal and Isometric Tilemaps. # Installing Tilemap Editor To install this package, follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html). # Using Tilemap Editor The Tilemap Manual can be found [here] (http://docs.unity3d.com/Documentation/Manual/class-Tilemap.html). The Tile Palette Manual can be found [here] (https://docs.unity3d.com/Manual/Tilemap-Palette.html). # Technical details ## Requirements This version of Tilemap Editor is compatible with the following versions of the Unity Editor: * 2019.2 and later (recommended) ## Package contents The following table indicates the folder structure of the Tilemap Editor package: |Location|Description| |---|---| |``|Root folder containing the source for the Tilemap Editor used to edit Tilemaps inside the Unity Editor.| |``|Root folder containing the source for the tests for Tilemap Editor used the Unity Editor Test Runner.| ## Document revision history |Date|Reason| |---|---| |January 2, 2019|Document created. Matches package version 1.0.0|