using System;
using System.Collections.Generic;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
///
/// A group track is a container that allows tracks to be arranged in a hierarchical manner.
///
[Serializable]
[TrackClipType(typeof(TrackAsset))]
[SupportsChildTracks]
[ExcludeFromPreset]
public class GroupTrack : TrackAsset
{
internal override bool CanCompileClips()
{
return false;
}
///
public override IEnumerable outputs
{
get { return PlayableBinding.None; }
}
}
}