namespace UnityEngine.U2D.Animation.TriangleNet .Meshing { using Animation.TriangleNet.Geometry; /// <summary> /// Interface for polygon triangulation with quality constraints. /// </summary> internal interface IQualityMesher { /// <summary> /// Triangulates a polygon, applying quality options. /// </summary> /// <param name="polygon">The polygon.</param> /// <param name="quality">Quality options.</param> /// <returns>Mesh</returns> IMesh Triangulate(IPolygon polygon, QualityOptions quality); /// <summary> /// Triangulates a polygon, applying quality and constraint options. /// </summary> /// <param name="polygon">The polygon.</param> /// <param name="options">Constraint options.</param> /// <param name="quality">Quality options.</param> /// <returns>Mesh</returns> IMesh Triangulate(IPolygon polygon, ConstraintOptions options, QualityOptions quality); } }