using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class Card : MonoBehaviour { [SerializeField] private CardConfig cardConfig; [Space(3)] [HideInInspector] public int number; [Header("DON'T TOUCH THIS! IT STANDART PRESET!")] [SerializeField] private GameObject cardObject; [SerializeField] private Image picture; [SerializeField] private Text nameCard; [SerializeField] private Text costTitle; [SerializeField] private Text cost; [SerializeField] private Text type; [SerializeField] private Text quantity; //этот колхоз надо переделать 100 процентов private void Start() { picture.sprite = cardConfig.CardCharacteristics.picture; var _card = cardConfig.CardCharacteristics; picture.sprite = _card.picture; nameCard.text = _card.cardName; if(_card.quantityStamina > 0 || _card.quantityHealth == 0) { costTitle.text = "Stam"; cost.text = _card.quantityStamina.ToString(); } else { costTitle.text = "Heal"; cost.text = _card.quantityHealth.ToString(); } if(_card.damage > 0) { type.text = "Atk"; quantity.text = _card.damage.ToString(); } else if (_card.healing > 0) { type.text = "Heal"; quantity.text = _card.healing.ToString(); } else { type.text = "Stam"; quantity.text = _card.addStamina.ToString(); } } public void OnClick() { var _card = cardConfig.CardCharacteristics; //ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!! int _stamina = DeckManager.main.stamina; if (_card.addStamina > 0) { DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina); DestroyObject(); return; } if(_stamina >= cardConfig.CardCharacteristics.quantityStamina) { DeckManager.main.currentCard = cardConfig; DeckManager.main.numberCurrentCard = number; } } public void DestroyObject() { Destroy(cardObject); //Camera.main.GetComponent().CardInTable.RemoveAt(number); } }