using UnityEditor; using UnityEngine; using UnityEditor.Sprites; using System.Collections; using System.Collections.Generic; namespace UnityEditor.U2D { public class SpriteShapeEditorGUI { private const float kSpacingSubLabel = 2.0f; private const float kMiniLabelW = 13; private const int kVerticalSpacingMultiField = 0; private const float kIndentPerLevel = 15; public static int s_FoldoutHash = "Foldout".GetHashCode(); public static void MultiDelayedIntField(Rect position, GUIContent[] subLabels, int[] values, float labelWidth) { int eCount = values.Length; float w = (position.width - (eCount - 1) * kSpacingSubLabel) / eCount; Rect nr = new Rect(position); nr.width = w; float t = EditorGUIUtility.labelWidth; int l = EditorGUI.indentLevel; EditorGUIUtility.labelWidth = labelWidth; EditorGUI.indentLevel = 0; for (int i = 0; i < values.Length; i++) { values[i] = EditorGUI.DelayedIntField(nr, subLabels[i], values[i]); nr.x += w + kSpacingSubLabel; } EditorGUIUtility.labelWidth = t; EditorGUI.indentLevel = l; } } }