/* ** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) ** Copyright (C) 2011 Silicon Graphics, Inc. ** All Rights Reserved. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and associated documentation files (the "Software"), to deal ** in the Software without restriction, including without limitation the rights ** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies ** of the Software, and to permit persons to whom the Software is furnished to do so, ** subject to the following conditions: ** ** The above copyright notice including the dates of first publication and either this ** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be ** included in all copies or substantial portions of the Software. ** ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, ** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A ** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC. ** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE ** OR OTHER DEALINGS IN THE SOFTWARE. ** ** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not ** be used in advertising or otherwise to promote the sale, use or other dealings in ** this Software without prior written authorization from Silicon Graphics, Inc. */ /* ** Original Author: Eric Veach, July 1994. ** libtess2: Mikko Mononen, http://code.google.com/p/libtess2/. ** LibTessDotNet: Remi Gillig, https://github.com/speps/LibTessDotNet */ namespace Unity.SpriteShape.External { namespace LibTessDotNet { internal class Dict where TValue : class { public class Node { internal TValue _key; internal Node _prev, _next; public TValue Key { get { return _key; } } public Node Prev { get { return _prev; } } public Node Next { get { return _next; } } } public delegate bool LessOrEqual(TValue lhs, TValue rhs); private LessOrEqual _leq; Node _head; public Dict(LessOrEqual leq) { _leq = leq; _head = new Node { _key = null }; _head._prev = _head; _head._next = _head; } public Node Insert(TValue key) { return InsertBefore(_head, key); } public Node InsertBefore(Node node, TValue key) { do { node = node._prev; } while (node._key != null && !_leq(node._key, key)); var newNode = new Node { _key = key }; newNode._next = node._next; node._next._prev = newNode; newNode._prev = node; node._next = newNode; return newNode; } public Node Find(TValue key) { var node = _head; do { node = node._next; } while (node._key != null && !_leq(key, node._key)); return node; } public Node Min() { return _head._next; } public void Remove(Node node) { node._next._prev = node._prev; node._prev._next = node._next; } } } } // namespace Unity.VectorGraphics.External