/* ** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) ** Copyright (C) 2011 Silicon Graphics, Inc. ** All Rights Reserved. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and associated documentation files (the "Software"), to deal ** in the Software without restriction, including without limitation the rights ** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies ** of the Software, and to permit persons to whom the Software is furnished to do so, ** subject to the following conditions: ** ** The above copyright notice including the dates of first publication and either this ** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be ** included in all copies or substantial portions of the Software. ** ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, ** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A ** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC. ** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE ** OR OTHER DEALINGS IN THE SOFTWARE. ** ** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not ** be used in advertising or otherwise to promote the sale, use or other dealings in ** this Software without prior written authorization from Silicon Graphics, Inc. */ /* ** Original Author: Eric Veach, July 1994. ** libtess2: Mikko Mononen, http://code.google.com/p/libtess2/. ** LibTessDotNet: Remi Gillig, https://github.com/speps/LibTessDotNet */ using System; using System.Diagnostics; namespace Unity.SpriteShape.External { namespace LibTessDotNet { internal struct PQHandle { public static readonly int Invalid = 0x0fffffff; internal int _handle; } internal class PriorityHeap where TValue : class { public delegate bool LessOrEqual(TValue lhs, TValue rhs); protected class HandleElem { internal TValue _key; internal int _node; } private LessOrEqual _leq; private int[] _nodes; private HandleElem[] _handles; private int _size, _max; private int _freeList; private bool _initialized; public bool Empty { get { return _size == 0; } } public PriorityHeap(int initialSize, LessOrEqual leq) { _leq = leq; _nodes = new int[initialSize + 1]; _handles = new HandleElem[initialSize + 1]; _size = 0; _max = initialSize; _freeList = 0; _initialized = false; _nodes[1] = 1; _handles[1] = new HandleElem { _key = null }; } private void FloatDown(int curr) { int child; int hCurr, hChild; hCurr = _nodes[curr]; while (true) { child = curr << 1; if (child < _size && _leq(_handles[_nodes[child + 1]]._key, _handles[_nodes[child]]._key)) { ++child; } Debug.Assert(child <= _max); hChild = _nodes[child]; if (child > _size || _leq(_handles[hCurr]._key, _handles[hChild]._key)) { _nodes[curr] = hCurr; _handles[hCurr]._node = curr; break; } _nodes[curr] = hChild; _handles[hChild]._node = curr; curr = child; } } private void FloatUp(int curr) { int parent; int hCurr, hParent; hCurr = _nodes[curr]; while (true) { parent = curr >> 1; hParent = _nodes[parent]; if (parent == 0 || _leq(_handles[hParent]._key, _handles[hCurr]._key)) { _nodes[curr] = hCurr; _handles[hCurr]._node = curr; break; } _nodes[curr] = hParent; _handles[hParent]._node = curr; curr = parent; } } public void Init() { for (int i = _size; i >= 1; --i) { FloatDown(i); } _initialized = true; } public PQHandle Insert(TValue value) { int curr = ++_size; if ((curr * 2) > _max) { _max <<= 1; Array.Resize(ref _nodes, _max + 1); Array.Resize(ref _handles, _max + 1); } int free; if (_freeList == 0) { free = curr; } else { free = _freeList; _freeList = _handles[free]._node; } _nodes[curr] = free; if (_handles[free] == null) { _handles[free] = new HandleElem { _key = value, _node = curr }; } else { _handles[free]._node = curr; _handles[free]._key = value; } if (_initialized) { FloatUp(curr); } Debug.Assert(free != PQHandle.Invalid); return new PQHandle { _handle = free }; } public TValue ExtractMin() { Debug.Assert(_initialized); int hMin = _nodes[1]; TValue min = _handles[hMin]._key; if (_size > 0) { _nodes[1] = _nodes[_size]; _handles[_nodes[1]]._node = 1; _handles[hMin]._key = null; _handles[hMin]._node = _freeList; _freeList = hMin; if (--_size > 0) { FloatDown(1); } } return min; } public TValue Minimum() { Debug.Assert(_initialized); return _handles[_nodes[1]]._key; } public void Remove(PQHandle handle) { Debug.Assert(_initialized); int hCurr = handle._handle; Debug.Assert(hCurr >= 1 && hCurr <= _max && _handles[hCurr]._key != null); int curr = _handles[hCurr]._node; _nodes[curr] = _nodes[_size]; _handles[_nodes[curr]]._node = curr; if (curr <= --_size) { if (curr <= 1 || _leq(_handles[_nodes[curr >> 1]]._key, _handles[_nodes[curr]]._key)) { FloatDown(curr); } else { FloatUp(curr); } } _handles[hCurr]._key = null; _handles[hCurr]._node = _freeList; _freeList = hCurr; } } } } // namespace Unity.VectorGraphics.External