# Changelog All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) ## [1.0.0] - 2019-09-18 ### Added - Allow child GameObjects in the Palette Asset to be shown in the Tile Palette - Add toggle to allow rendering of Gizmos in the Tile Palette - Add OnSceneGUI API to GridBrushEditorBase for GUI calls for the active Brush (OnPaintSceneGUI is called only when the appropriate EditorTool is active) - Add GridPaletteUtility to create Palette Assets through scripting ## [1.0.0] - 2019-06-06 ### Added - Rename package to 2D Tilemap Editor - Switch to a Paintable tool after picking from a Picking Is Default Paintable Grid if the previous tool was a tool that did not allow painting - Store last used brush per session to persist when going into and out of PlayMode ## [1.0.0] - 2019-03-22 ### Added - Allow users to convert Prefabs to Tile Palettes by dragging and dropping a valid Prefab onto the Tile Palette Window - Add toggle to allow changing of Z Position with GridBrush - Expose GridPaintingState.scenePaintTarget to allow users to change currently active target for Tile Palette Window - Expose GridPaintingState.validTargets to allow users to get currently valid targets for Tile Palette Window - Expose GridPaintingState.gridBrush to allow users to change currently active GridBrush for Tile Palette Window - Expose GridPaintingState.palette to allow users to change currently active Palette for Tile Palette Window - Expose TileUtility to allow users to create default Tiles through scripts - Add CreateTileFromPaletteAttribute to allow users to specify how Tiles are created when dragging and dropping assets to the Tile Palette Window ### Changed - Convert TilePalette to use EditorTools API ## [1.0.0] - 2019-01-02 ### This is the first release of Tilemap Editor, as a Package