using System; using UnityEditor; using UnityEngine; [CreateAssetMenu(fileName = "CardConfig")] public class CardConfig : ScriptableObject { public CardCharacteristics CardCharacteristics; } [Serializable] public class CardCharacteristics { public string cardName; public Sprite picture; [TextArea(3, 6)] public string description; [Header("Cost")] public int quantityStamina; public int quantityHealth; [Space] [Header("Damage")] public int damage; [Space] [Header("Effects")] public int healing; [Space] [Header("DON'T WORKING")] public int armor; }