using System.Collections; using System.Collections.Generic; using UnityEngine; using NUnit.Framework; using UnityEngine.TestTools; using UnityEditor; namespace UnityEngine.U2D { internal class ObjectMenuCreationTests { [Test] public void ExecuteMenuCommandCreatesGameObjectWithPixelPerfectCamera() { var transformCount = Object.FindObjectsOfType(); EditorApplication.ExecuteMenuItem("GameObject/2D Object/Pixel Perfect Camera"); LogAssert.NoUnexpectedReceived(); Assert.True(Object.FindObjectsOfType().Length > transformCount.Length); } } }