using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.2D.Sprite.EditorTests")] [assembly: InternalsVisibleTo("Unity.2D.Sprite.Package.EditorTests")] [assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] [assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]