using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using UnityEditor.Timeline.Actions; using UnityEngine; using UnityEngine.Timeline; using UnityEngine.Playables; namespace UnityEditor.Timeline { [ApplyDefaultUndo("Match Offsets")] [MenuEntry("Match Offsets To Previous Clip", MenuPriority.CustomClipActionSection.matchPrevious), UsedImplicitly] class MatchOffsetsPreviousAction : ClipAction { public override bool Execute(IEnumerable clips) { if (clips == null || !clips.Any()) return false; AnimationOffsetMenu.MatchClipsToPrevious(clips.Where(x => IsValidClip(x, TimelineEditor.inspectedDirector)).ToArray()); return true; } static bool IsValidClip(TimelineClip clip, PlayableDirector director) { return clip != null && clip.parentTrack != null && (clip.asset as AnimationPlayableAsset) != null && clip.parentTrack.clips.Any(x => x.start < clip.start) && TimelineUtility.GetSceneGameObject(director, clip.parentTrack) != null; } public override ActionValidity Validate(IEnumerable clips) { if (!clips.All(TimelineAnimationUtilities.IsAnimationClip)) return ActionValidity.NotApplicable; var director = TimelineEditor.inspectedDirector; if (TimelineEditor.inspectedDirector == null) return ActionValidity.NotApplicable; if (clips.Any(c => IsValidClip(c, director))) return ActionValidity.Valid; return ActionValidity.NotApplicable; } } [ApplyDefaultUndo("Match Offsets")] [MenuEntry("Match Offsets To Next Clip", MenuPriority.CustomClipActionSection.matchNext), UsedImplicitly] class MatchOffsetsNextAction : ClipAction { public override bool Execute(IEnumerable clips) { AnimationOffsetMenu.MatchClipsToNext(clips.Where(x => IsValidClip(x, TimelineEditor.inspectedDirector)).ToArray()); return true; } static bool IsValidClip(TimelineClip clip, PlayableDirector director) { return clip != null && clip.parentTrack != null && (clip.asset as AnimationPlayableAsset) != null && clip.parentTrack.clips.Any(x => x.start > clip.start) && TimelineUtility.GetSceneGameObject(director, clip.parentTrack) != null; } public override ActionValidity Validate(IEnumerable clips) { if (!clips.All(TimelineAnimationUtilities.IsAnimationClip)) return ActionValidity.NotApplicable; var director = TimelineEditor.inspectedDirector; if (TimelineEditor.inspectedDirector == null) return ActionValidity.NotApplicable; if (clips.Any(c => IsValidClip(c, director))) return ActionValidity.Valid; return ActionValidity.NotApplicable; } } [ApplyDefaultUndo] [MenuEntry("Reset Offsets", MenuPriority.CustomClipActionSection.resetOffset), UsedImplicitly] class ResetOffsets : ClipAction { public override bool Execute(IEnumerable clips) { AnimationOffsetMenu.ResetClipOffsets(clips.Where(TimelineAnimationUtilities.IsAnimationClip).ToArray()); return true; } public override ActionValidity Validate(IEnumerable clips) { if (!clips.All(TimelineAnimationUtilities.IsAnimationClip)) return ActionValidity.NotApplicable; return ActionValidity.Valid; } } }