using System; using UnityEngine; namespace UnityEditor.Timeline { static class AnimationClipExtensions { public static UInt64 ClipVersion(this AnimationClip clip) { if (clip == null) return 0; var info = AnimationClipCurveCache.Instance.GetCurveInfo(clip); var version = (UInt32) info.version; var count = (UInt32) info.curves.Length; var result = (UInt64) version; result |= ((UInt64) count) << 32; return result; } public static CurveChangeType GetChangeType(this AnimationClip clip, ref UInt64 curveVersion) { var version = clip.ClipVersion(); var changeType = CurveChangeType.None; if ((curveVersion >> 32) != (version >> 32)) changeType = CurveChangeType.CurveAddedOrRemoved; else if (curveVersion != version) changeType = CurveChangeType.CurveModified; curveVersion = version; return changeType; } } }