using System; using UnityEngine; namespace UnityEditor.Timeline { partial class TimelineWindow { [NonSerialized] TimelineTimeArea m_TimeArea; public TimeArea timeArea { get { return m_TimeArea; } } internal static class Styles { public static string DurationModeText = L10n.Tr("Duration Mode/{0}"); } float m_LastFrameRate; bool m_TimeAreaDirty = true; void InitializeTimeArea() { if (m_TimeArea == null) { m_TimeArea = new TimelineTimeArea(state, false) { hRangeLocked = false, vRangeLocked = true, margin = 10, scaleWithWindow = true, hSlider = true, vSlider = false, hBaseRangeMin = 0.0f, hBaseRangeMax = WindowState.kMaxShownTime, hRangeMin = 0.0f, hScaleMax = WindowConstants.maxTimeAreaScaling, rect = state.timeAreaRect }; m_TimeAreaDirty = true; InitTimeAreaFrameRate(); SyncTimeAreaShownRange(); } } void DrawTimelineRuler() { if (!currentMode.ShouldShowTimeArea(state)) return; Rect rect = state.timeAreaRect; m_TimeArea.rect = new Rect(rect.x, rect.y, rect.width, clientArea.height - rect.y); if (m_LastFrameRate != state.referenceSequence.frameRate) InitTimeAreaFrameRate(); SyncTimeAreaShownRange(); m_TimeArea.BeginViewGUI(); m_TimeArea.TimeRuler(rect, state.referenceSequence.frameRate, true, false, 1.0f, state.timeInFrames ? TimeArea.TimeFormat.Frame : TimeArea.TimeFormat.TimeFrame); m_TimeArea.EndViewGUI(); } void InitTimeAreaFrameRate() { m_LastFrameRate = state.referenceSequence.frameRate; m_TimeArea.hTicks.SetTickModulosForFrameRate(m_LastFrameRate); } void SyncTimeAreaShownRange() { var range = state.timeAreaShownRange; if (!Mathf.Approximately(range.x, m_TimeArea.shownArea.x) || !Mathf.Approximately(range.y, m_TimeArea.shownArea.xMax)) { // set view data onto the time area if (m_TimeAreaDirty) { m_TimeArea.SetShownHRange(range.x, range.y); m_TimeAreaDirty = false; } else { // set time area data onto the view data state.TimeAreaChanged(); } } m_TimeArea.hBaseRangeMax = (float)state.editSequence.duration; } class TimelineTimeArea : TimeArea { readonly WindowState m_State; public TimelineTimeArea(WindowState state, bool minimalGUI) : base(minimalGUI) { m_State = state; } public override string FormatTickTime(float time, float frameRate, TimeFormat timeFormat) { time = m_State.timeReferenceMode == TimeReferenceMode.Global ? (float)m_State.editSequence.ToGlobalTime(time) : time; return FormatTime(time, frameRate, timeFormat); } } } }