using UnityEngine; using System.Collections; public class BasicCameraFollow : MonoBehaviour { public GameObject followTarget; private Vector3 targetPos; public float moveSpeed; void Update () { targetPos = new Vector3(followTarget.transform.position.x, followTarget.transform.position.y, transform.position.z); Vector3 velocity = targetPos - transform.position; transform.position = Vector3.SmoothDamp (transform.position, targetPos, ref velocity, 1.0f, moveSpeed * Time.deltaTime); } }