using UnityEngine; namespace UnityEditor.Tilemaps { [CustomEditor(typeof(GridSelection))] internal class GridSelectionEditor : Editor { private const float iconSize = 32f; static class Styles { public static readonly GUIContent gridSelectionLabel = EditorGUIUtility.TrTextContent("Grid Selection"); } private void OnEnable() { // Give focus to Inspector window for keyboard actions EditorWindow.FocusWindowIfItsOpen(); } public override void OnInspectorGUI() { EditorGUI.BeginChangeCheck(); if (GridPaintingState.activeBrushEditor && GridSelection.active) { GridPaintingState.activeBrushEditor.OnSelectionInspectorGUI(); } if (EditorGUI.EndChangeCheck()) { if (GridPaintingState.IsPartOfActivePalette(GridSelection.target)) { GridPaintingState.UnlockGridPaintPaletteClipboardForEditing(); GridPaintingState.RepaintGridPaintPaletteWindow(); } } } protected override void OnHeaderGUI() { EditorGUILayout.BeginHorizontal(EditorStyles.inspectorBig); Texture2D icon = AssetPreview.GetMiniTypeThumbnail(typeof(Grid)); GUILayout.Label(icon, GUILayout.Width(iconSize), GUILayout.Height(iconSize)); EditorGUILayout.BeginVertical(); GUILayout.Label(Styles.gridSelectionLabel); GridSelection.position = EditorGUILayout.BoundsIntField(GUIContent.none, GridSelection.position); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); DrawHeaderHelpAndSettingsGUI(GUILayoutUtility.GetLastRect()); } public bool HasFrameBounds() { return GridSelection.active; } public Bounds OnGetFrameBounds() { Bounds bounds = new Bounds(); if (GridSelection.active) { Vector3Int gridMin = GridSelection.position.min; Vector3Int gridMax = GridSelection.position.max; Vector3 min = GridSelection.grid.CellToWorld(gridMin); Vector3 max = GridSelection.grid.CellToWorld(gridMax); bounds = new Bounds((max + min) * .5f, max - min); } return bounds; } } }