using UnityEngine; using UnityEngine.Timeline; namespace DocCodeExamples { class TrackAssetExamples_HideAPI { #region declare-trackAssetExample [TrackColor(1, 0, 0)] [TrackBindingType(typeof(Animator))] [TrackClipType(typeof(AnimationClip))] public class CustomAnimationTrack : TrackAsset {} #endregion } }