using System;
using System.Collections.Generic;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
///
/// Use this track to add Markers bound to a GameObject.
///
[Serializable]
[TrackBindingType(typeof(GameObject))]
[HideInMenu]
[ExcludeFromPreset]
public class MarkerTrack : TrackAsset
{
///
public override IEnumerable outputs
{
get
{
return this == timelineAsset.markerTrack ?
new List {ScriptPlayableBinding.Create(name, null, typeof(GameObject))} :
base.outputs;
}
}
}
}