using System; using System.Collections.Generic; using UnityEngine.Playables; namespace UnityEngine.Timeline { /// /// A group track is a container that allows tracks to be arranged in a hierarchical manner. /// [Serializable] [TrackClipType(typeof(TrackAsset))] [SupportsChildTracks] [ExcludeFromPreset] public class GroupTrack : TrackAsset { internal override bool CanCompileClips() { return false; } /// public override IEnumerable outputs { get { return PlayableBinding.None; } } } }