using System; using System.Linq; using NUnit.Framework; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.TestTools; using System.Collections; using System.IO; using UnityEditor; using UnityEngine.UI; using System.Reflection; namespace InputfieldTests { public class DesktopInputFieldTests : BaseInputFieldTests, IPrebuildSetup { protected const string kPrefabPath = "Assets/Resources/DesktopInputFieldPrefab.prefab"; public void Setup() { #if UNITY_EDITOR CreateInputFieldAsset(kPrefabPath); #endif } [SetUp] public virtual void TestSetup() { m_PrefabRoot = UnityEngine.Object.Instantiate(Resources.Load("DesktopInputFieldPrefab")) as GameObject; FieldInfo inputModule = typeof(EventSystem).GetField("m_CurrentInputModule", BindingFlags.NonPublic | BindingFlags.Instance); inputModule.SetValue(m_PrefabRoot.GetComponentInChildren(), m_PrefabRoot.GetComponentInChildren()); } [TearDown] public virtual void TearDown() { GUIUtility.systemCopyBuffer = null; FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren()); GameObject.DestroyImmediate(m_PrefabRoot); } [OneTimeTearDown] public void OnetimeTearDown() { #if UNITY_EDITOR AssetDatabase.DeleteAsset(kPrefabPath); #endif } [Test] public void FocusOnPointerClickWithLeftButton() { InputField inputField = m_PrefabRoot.GetComponentInChildren(); PointerEventData data = new PointerEventData(m_PrefabRoot.GetComponentInChildren()); data.button = PointerEventData.InputButton.Left; inputField.OnPointerClick(data); MethodInfo lateUpdate = typeof(InputField).GetMethod("LateUpdate", BindingFlags.NonPublic | BindingFlags.Instance); lateUpdate.Invoke(inputField, null); Assert.IsTrue(inputField.isFocused); } [UnityTest] public IEnumerator DoesNotFocusOnPointerClickWithRightOrMiddleButton() { InputField inputField = m_PrefabRoot.GetComponentInChildren(); PointerEventData data = new PointerEventData(m_PrefabRoot.GetComponentInChildren()); data.button = PointerEventData.InputButton.Middle; inputField.OnPointerClick(data); yield return null; data.button = PointerEventData.InputButton.Right; inputField.OnPointerClick(data); yield return null; Assert.IsFalse(inputField.isFocused); } } }