using UnityEngine.Experimental.U2D.Animation; namespace UnityEditor.Experimental.U2D.Animation { [CustomEditor(typeof(SpriteLibrary))] [CanEditMultipleObjects] internal class SpriteLibraryInspector : Editor { private SerializedProperty m_SpriteLib; public void OnEnable() { m_SpriteLib = serializedObject.FindProperty("m_SpriteLibraryAsset"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(m_SpriteLib); if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); foreach (var t in targets) { var srs = (t as SpriteLibrary).GetComponentsInChildren(); foreach (var sr in srs) { sr.ResolveSpriteToSpriteRenderer(); sr.spriteLibChanged = true; } } } } } }