PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/Triangle/Enums.cs

47 lines
1.9 KiB
C#

// -----------------------------------------------------------------------
// <copyright file="Enums.cs">
// Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
{
/// <summary>
/// The type of the mesh vertex.
/// </summary>
internal enum VertexType { InputVertex, SegmentVertex, FreeVertex, DeadVertex, UndeadVertex };
/// <summary>
/// Node renumbering algorithms.
/// </summary>
internal enum NodeNumbering { None, Linear, CuthillMcKee };
/// <summary>
/// Labels that signify the result of point location.
/// </summary>
/// <remarks>The result of a search indicates that the point falls in the
/// interior of a triangle, on an edge, on a vertex, or outside the mesh.
/// </remarks>
internal enum LocateResult { InTriangle, OnEdge, OnVertex, Outside };
/// <summary>
/// Labels that signify the result of vertex insertion.
/// </summary>
/// <remarks>The result indicates that the vertex was inserted with complete
/// success, was inserted but encroaches upon a subsegment, was not inserted
/// because it lies on a segment, or was not inserted because another vertex
/// occupies the same location.
/// </remarks>
enum InsertVertexResult { Successful, Encroaching, Violating, Duplicate };
/// <summary>
/// Labels that signify the result of direction finding.
/// </summary>
/// <remarks>The result indicates that a segment connecting the two query
/// points falls within the direction triangle, along the left edge of the
/// direction triangle, or along the right edge of the direction triangle.
/// </remarks>
enum FindDirectionResult { Within, Leftcollinear, Rightcollinear };
}