174 lines
6.2 KiB
C#
174 lines
6.2 KiB
C#
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using UnityEngine;
|
||
using System;
|
||
using UnityEngine.Events;
|
||
using UnityEngine.UI;
|
||
|
||
public class Card : MonoBehaviour
|
||
{
|
||
[SerializeField] public CardConfig cardConfig;
|
||
private CardCharacteristics _card;
|
||
|
||
|
||
[Space(3)]
|
||
[HideInInspector] public int number;
|
||
|
||
[Header("DON'T TOUCH THIS! IT STANDART PRESET!")]
|
||
[SerializeField] private GameObject cardObject;
|
||
[SerializeField] private Image picture;
|
||
[SerializeField] private Text nameCard;
|
||
[SerializeField] private Text costTitle;
|
||
[SerializeField] private Text cost;
|
||
[SerializeField] private Text type;
|
||
[SerializeField] private Text quantity;
|
||
|
||
//этот колхоз надо переделать 100 процентов
|
||
[HideInInspector] int localquantityStamina = 0;
|
||
[HideInInspector] int localquantityHealth = 0;
|
||
[HideInInspector] int localdamage = 0;
|
||
[HideInInspector] int localaddHealth = 0;
|
||
[HideInInspector] int localaddStamina = 0;
|
||
[HideInInspector] int localaddArmor = 0;
|
||
|
||
private void Start()
|
||
{
|
||
SaveStartCharacterisics(cardObject);
|
||
CheckLevel(cardObject);
|
||
picture.sprite = cardConfig.CardCharacteristics.picture;
|
||
_card = cardConfig.CardCharacteristics;
|
||
picture.sprite = _card.picture;
|
||
nameCard.text = _card.cardName;
|
||
SetText();
|
||
}
|
||
|
||
public void SetText()
|
||
{
|
||
string[,] allVariables = new string[,] {{ _card.addHealth.ToString(), "Heal" },
|
||
{ _card.quantityStamina.ToString(), "Stam" },
|
||
{ _card.damage.ToString(), "Atk" },
|
||
{ _card.addStamina.ToString(), "AddStam" },
|
||
{ _card.addArmor.ToString(), "Armor"} };
|
||
|
||
|
||
int _max = 0;
|
||
int _num = 0;
|
||
for (int i = 0; i < allVariables.Length / 2; i++)
|
||
{
|
||
if (_max < Convert.ToInt32(allVariables[i, 0]))
|
||
{
|
||
_max = Convert.ToInt32(allVariables[i, 0]);
|
||
_num = i;
|
||
}
|
||
}
|
||
costTitle.text = allVariables[_num, 1];
|
||
cost.text = allVariables[_num, 0];
|
||
allVariables[_num, 0] = "-1";
|
||
|
||
_max = -1;
|
||
for (int i = 0; i < allVariables.Length / 2; i++)
|
||
{
|
||
if (_max < Convert.ToInt32(allVariables[i, 0]))
|
||
{
|
||
_max = Convert.ToInt32(allVariables[i, 0]);
|
||
_num = i;
|
||
}
|
||
}
|
||
if (_max != 0)
|
||
{
|
||
type.text = allVariables[_num, 1];
|
||
quantity.text = allVariables[_num, 0];
|
||
}
|
||
else
|
||
{
|
||
type.text = "";
|
||
quantity.text = "";
|
||
}
|
||
}
|
||
|
||
public void OnClick()
|
||
{
|
||
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||
//Этот метод - колхоз на колхазе сидит и колхозом погоняет
|
||
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||
if (Session.main.waitingEndingRound || DeckManager.main.waitingEnemyTurn) return;
|
||
var _card = cardConfig.CardCharacteristics;
|
||
//ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!!
|
||
int _stamina = DeckManager.main.stamina;
|
||
if (_stamina < cardConfig.CardCharacteristics.quantityStamina) return;
|
||
else if (_card.specialization == Specialization.healing)
|
||
{
|
||
if (_card.addStamina > 0)
|
||
{
|
||
DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
|
||
}
|
||
else if (_card.addArmor > 0)
|
||
{
|
||
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
|
||
Player.main.AddArmor(_card.addArmor);
|
||
}
|
||
else if (_card.addHealth > 0)
|
||
{
|
||
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
|
||
Player.main.ChangeHp(-_card.addHealth);
|
||
}
|
||
DeckManager.main.currentCard = null;
|
||
DeckManager.main.MarkersRegulator();
|
||
DestroyObject();
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
DeckManager.main.currentCard = cardConfig;
|
||
DeckManager.main.numberCurrentCard = number;
|
||
DeckManager.main.MarkersRegulator();
|
||
}
|
||
}
|
||
|
||
public void SaveStartCharacterisics(GameObject _card)
|
||
{
|
||
var _cardCharacteristics = _card.GetComponent<Card>().cardConfig.CardCharacteristics;
|
||
|
||
localquantityStamina = _cardCharacteristics.quantityStamina;
|
||
localquantityHealth = _cardCharacteristics.quantityHealth;
|
||
localdamage = _cardCharacteristics.damage;
|
||
localaddHealth = _cardCharacteristics.addHealth;
|
||
localaddStamina = _cardCharacteristics.addStamina;
|
||
localaddArmor = _cardCharacteristics.addArmor;
|
||
}
|
||
|
||
public void CheckLevel(GameObject _card)
|
||
{
|
||
// Мне за это стыдно, но в голову иных варинтов не приходит
|
||
var _cardCharacteristics = _card.GetComponent<Card>().cardConfig.CardCharacteristics;
|
||
if (_cardCharacteristics.improvedLevel is true)
|
||
{
|
||
_cardCharacteristics.quantityStamina = _cardCharacteristics.quantityStamina2;
|
||
_cardCharacteristics.quantityHealth = _cardCharacteristics.quantityHealth2;
|
||
_cardCharacteristics.damage = _cardCharacteristics.damage2;
|
||
_cardCharacteristics.addHealth = _cardCharacteristics.addHealth2;
|
||
_cardCharacteristics.addStamina = _cardCharacteristics.addStamina2;
|
||
_cardCharacteristics.addArmor = _cardCharacteristics.addArmor2;
|
||
}
|
||
}
|
||
|
||
public void ResetCardCharacteristic(GameObject _card)
|
||
{
|
||
var _cardCharacteristics = _card.GetComponent<Card>().cardConfig.CardCharacteristics;
|
||
|
||
_cardCharacteristics.quantityStamina = localquantityStamina;
|
||
_cardCharacteristics.quantityHealth = localquantityHealth;
|
||
_cardCharacteristics.damage = localdamage;
|
||
_cardCharacteristics.addHealth = localaddHealth;
|
||
_cardCharacteristics.addStamina = localaddStamina;
|
||
_cardCharacteristics.addArmor = localaddArmor;
|
||
}
|
||
|
||
public void DestroyObject()
|
||
{
|
||
ResetCardCharacteristic(cardObject);
|
||
Destroy(cardObject);
|
||
//Camera.main.GetComponent<DeckManager>().CardInTable.RemoveAt(number);
|
||
}
|
||
}
|