111 lines
4.7 KiB
C#
111 lines
4.7 KiB
C#
using System;
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using System.Linq;
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using UnityEditor.Presets;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.U2D;
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namespace UnityEditor.U2D.SpriteShape
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{
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class GameObjectCreation
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{
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const int k_MenuPriority = 4;
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[MenuItem("GameObject/2D Object/Sprite Shape/Open Shape", false, k_MenuPriority)]
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static void MenuItem_GameObject2DObjectSpriteShapeOpenShape(MenuCommand menuCommand)
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{
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var asset = AssetDatabase.LoadAssetAtPath<GameObject>("Packages/com.unity.2d.spriteshape/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes/Open Sprite Shape.prefab") as GameObject;
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var preset = new PresetType(asset.GetComponent<SpriteShapeController>());
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var defaults = Preset.GetDefaultPresetsForType(preset).Count(x => x.enabled);
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if(defaults == 0)
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CreateGameObjectFromTemplate(asset, menuCommand);
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else
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{
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var go = CreateGameObject("Open Sprite Shape", menuCommand, new []{typeof(SpriteShapeController)});
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go.GetComponent<SpriteShapeController>().spline.isOpenEnded = true;
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}
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}
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[MenuItem("GameObject/2D Object/Sprite Shape/Closed Shape", false, k_MenuPriority)]
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static void MenuItem_GameObject2DObjectSpriteShapeClosedShape(MenuCommand menuCommand)
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{
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var asset = AssetDatabase.LoadAssetAtPath<GameObject>("Packages/com.unity.2d.spriteshape/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes/Closed Sprite Shape.prefab") as GameObject;
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var preset = new PresetType(asset.GetComponent<SpriteShapeController>());
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var defaults = Preset.GetDefaultPresetsForType(preset).Count(x => x.enabled);
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if(defaults == 0)
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CreateGameObjectFromTemplate(asset, menuCommand);
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else
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{
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var go = CreateGameObject("Closed Sprite Shape", menuCommand, new []{typeof(SpriteShapeController)});
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go.GetComponent<SpriteShapeController>().spline.isOpenEnded = false;
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}
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}
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static public GameObject CreateGameObjectFromTemplate(GameObject template, MenuCommand menuCommand)
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{
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var parent = menuCommand.context as GameObject;
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var fileName = System.IO.Path.GetFileNameWithoutExtension(AssetDatabase.GetAssetPath(template));
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var newGO = GameObject.Instantiate(template);
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newGO.name = fileName;
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Selection.activeObject = newGO;
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Place(newGO, parent);
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Undo.RegisterCreatedObjectUndo(newGO, string.Format("Create {0}", fileName));
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return newGO;
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}
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static public GameObject CreateGameObject(string name, MenuCommand menuCommand, params Type[] components)
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{
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var parent = menuCommand.context as GameObject;
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var newGO = ObjectFactory.CreateGameObject(name, components);
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newGO.name = name;
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Selection.activeObject = newGO;
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Place(newGO, parent);
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Undo.RegisterCreatedObjectUndo(newGO, string.Format("Create {0}", name));
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return newGO;
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}
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internal static void Place(GameObject go, GameObject parentTransform)
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{
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if (parentTransform != null)
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{
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var transform = go.transform;
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Undo.SetTransformParent(transform, parentTransform.transform, "Reparenting");
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transform.localPosition = Vector3.zero;
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one;
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go.layer = parentTransform.gameObject.layer;
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if (parentTransform.GetComponent<RectTransform>())
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ObjectFactory.AddComponent<RectTransform>(go);
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}
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else
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{
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PlaceGameObjectInFrontOfSceneView(go);
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StageUtility.PlaceGameObjectInCurrentStage(go); // may change parent
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}
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// Only at this point do we know the actual parent of the object and can modify its name accordingly.
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GameObjectUtility.EnsureUniqueNameForSibling(go);
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Undo.SetCurrentGroupName("Create " + go.name);
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Selection.activeGameObject = go;
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if (EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D)
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{
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var position = go.transform.position;
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position.z = 0;
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go.transform.position = position;
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}
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}
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internal static void PlaceGameObjectInFrontOfSceneView(GameObject go)
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{
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var view = SceneView.lastActiveSceneView;
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if (view != null)
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{
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view.MoveToView(go.transform);
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}
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}
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}
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}
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