PO/Library/PackageCache/com.unity.2d.spriteshape@5.1.4/Editor/SpriteShapeAnalytics.cs

169 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine.Analytics;
using UnityEngine;
using UnityEngine.U2D;
using UnityEngine.Events;
namespace UnityEditor.U2D
{
internal class SpriteShapeAnalyticsEvents
{
public class SpriteShapeEvent : UnityEvent<UnityEngine.U2D.SpriteShape> { }
public class SpriteShapeRendererEvent : UnityEvent<SpriteShapeRenderer> { }
private SpriteShapeEvent m_SpriteShape = new SpriteShapeEvent();
private SpriteShapeRendererEvent m_SpriteShapeRenderer = new SpriteShapeRendererEvent();
public virtual SpriteShapeEvent spriteShapeEvent { get { return m_SpriteShape; } }
public virtual SpriteShapeRendererEvent spriteShapeRendererEvent { get { return m_SpriteShapeRenderer; } }
}
[Serializable]
enum SpriteShapeAnalyticsEventType
{
SpriteShapeProfileCreated = 0,
SpriteShapeRendererCreated = 1
}
[Serializable]
struct SpriteShapeAnalyticsEvent
{
[SerializeField]
public SpriteShapeAnalyticsEventType sub_type;
[SerializeField]
public string data;
}
internal interface ISpriteShapeAnalyticsStorage
{
AnalyticsResult SendUsageEvent(SpriteShapeAnalyticsEvent evt);
void Dispose();
}
internal static class SpriteShapeAnalyticConstant
{
public const int k_MaxEventsPerHour = 1000;
public const int k_MaxNumberOfElements = 1000;
}
[Serializable]
internal class SpriteShapeAnalytics
{
const int k_SpriteShapeEventElementCount = 2;
ISpriteShapeAnalyticsStorage m_AnalyticsStorage;
[SerializeField]
SpriteShapeAnalyticsEvents m_EventBus = null;
internal SpriteShapeAnalyticsEvents eventBus
{
get
{
if (m_EventBus == null)
m_EventBus = new SpriteShapeAnalyticsEvents();
return m_EventBus;
}
}
public SpriteShapeAnalytics(ISpriteShapeAnalyticsStorage analyticsStorage)
{
m_AnalyticsStorage = analyticsStorage;
eventBus.spriteShapeEvent.AddListener(OnSpriteShapeCreated);
eventBus.spriteShapeRendererEvent.AddListener(OnSpriteShapeRendererCreated);
}
public void Dispose()
{
eventBus.spriteShapeEvent.RemoveListener(OnSpriteShapeCreated);
eventBus.spriteShapeRendererEvent.RemoveListener(OnSpriteShapeRendererCreated);
m_AnalyticsStorage.Dispose();
}
void OnSpriteShapeCreated(UnityEngine.U2D.SpriteShape shape)
{
SendUsageEvent(new SpriteShapeAnalyticsEvent()
{
sub_type = SpriteShapeAnalyticsEventType.SpriteShapeProfileCreated,
data = ""
});
}
void OnSpriteShapeRendererCreated(SpriteShapeRenderer renderer)
{
SendUsageEvent(new SpriteShapeAnalyticsEvent()
{
sub_type = SpriteShapeAnalyticsEventType.SpriteShapeRendererCreated,
data = ""
});
}
public void SendUsageEvent(SpriteShapeAnalyticsEvent evt)
{
m_AnalyticsStorage.SendUsageEvent(evt);
}
}
// For testing.
internal class SpriteShapeJsonAnalyticsStorage : ISpriteShapeAnalyticsStorage
{
[Serializable]
struct SpriteShapeToolEvents
{
[SerializeField]
public List<SpriteShapeAnalyticsEvent> events;
}
SpriteShapeToolEvents m_TotalEvents = new SpriteShapeToolEvents()
{
events = new List<SpriteShapeAnalyticsEvent>()
};
public AnalyticsResult SendUsageEvent(SpriteShapeAnalyticsEvent evt)
{
m_TotalEvents.events.Add(evt);
return AnalyticsResult.Ok;
}
public void Dispose()
{
try
{
string file = string.Format("analytics_{0}.json", System.DateTime.Now.ToString("yyyy-dd-M--HH-mm-ss"));
if (System.IO.File.Exists(file))
System.IO.File.Delete(file);
System.IO.File.WriteAllText(file, JsonUtility.ToJson(m_TotalEvents, true));
}
catch (Exception ex)
{
Debug.Log(ex);
}
finally
{
m_TotalEvents.events.Clear();
}
}
}
[InitializeOnLoad]
internal class SpriteShapeUnityAnalyticsStorage : ISpriteShapeAnalyticsStorage
{
const string k_VendorKey = "unity.2d.spriteshape";
const int k_Version = 1;
public SpriteShapeUnityAnalyticsStorage()
{
EditorAnalytics.RegisterEventWithLimit("u2dSpriteShapeToolUsage", SpriteShapeAnalyticConstant.k_MaxEventsPerHour, SpriteShapeAnalyticConstant.k_MaxNumberOfElements, k_VendorKey, k_Version);
}
public AnalyticsResult SendUsageEvent(SpriteShapeAnalyticsEvent evt)
{
return EditorAnalytics.SendEventWithLimit("u2dSpriteShapeToolUsage", evt, k_Version);
}
public void Dispose() { }
}
}