PO/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/ObjectCreationMenu/GameObjectCreation.cs

125 lines
5.5 KiB
C#

using UnityEngine;
using UnityEngine.Tilemaps;
namespace UnityEditor.Tilemaps
{
static class GameObjectCreation
{
private static class Styles
{
public static readonly string pointTopHexagonCreateUndo = L10n.Tr("Hexagonal Point Top Tilemap");
public static readonly string flatTopHexagonCreateUndo = L10n.Tr("Hexagonal Flat Top Tilemap");
public static readonly string isometricCreateUndo = L10n.Tr("Isometric Tilemap");
public static readonly string isometricZAsYCreateUndo = L10n.Tr("Isometric Z As Y Tilemap");
}
const int k_MenuPriority = 3;
[MenuItem("GameObject/2D Object/Tilemap/Rectangular", priority = k_MenuPriority)]
internal static void CreateRectangularTilemap()
{
var root = FindOrCreateRootGrid();
var uniqueName = GameObjectUtility.GetUniqueNameForSibling(root.transform, "Tilemap");
var tilemapGO = ObjectFactory.CreateGameObject(uniqueName, typeof(Tilemap), typeof(TilemapRenderer));
Undo.SetTransformParent(tilemapGO.transform, root.transform, "");
tilemapGO.transform.position = Vector3.zero;
Selection.activeGameObject = tilemapGO;
Undo.SetCurrentGroupName("Create Tilemap");
}
[MenuItem("GameObject/2D Object/Tilemap/Hexagonal - Pointed-Top", priority = k_MenuPriority)]
internal static void CreateHexagonalPointTopTilemap()
{
CreateHexagonalTilemap(GridLayout.CellSwizzle.XYZ, Styles.pointTopHexagonCreateUndo, new Vector3(0.8659766f, 1, 1));
}
[MenuItem("GameObject/2D Object/Tilemap/Hexagonal - Flat-Top", priority = k_MenuPriority)]
internal static void CreateHexagonalFlatTopTilemap()
{
CreateHexagonalTilemap(GridLayout.CellSwizzle.YXZ, Styles.flatTopHexagonCreateUndo, new Vector3(0.8659766f, 1, 1));
}
[MenuItem("GameObject/2D Object/Tilemap/Isometric", priority = k_MenuPriority)]
internal static void CreateIsometricTilemap()
{
CreateIsometricTilemap(GridLayout.CellLayout.Isometric, Styles.isometricCreateUndo);
}
[MenuItem("GameObject/2D Object/Tilemap/Isometric Z as Y", priority = k_MenuPriority)]
internal static void CreateIsometricZAsYTilemap()
{
CreateIsometricTilemap(GridLayout.CellLayout.IsometricZAsY, Styles.isometricZAsYCreateUndo);
}
private static void CreateIsometricTilemap(GridLayout.CellLayout isometricLayout, string undoMessage)
{
var root = FindOrCreateRootGrid();
var uniqueName = GameObjectUtility.GetUniqueNameForSibling(root.transform, "Tilemap");
var tilemapGO = ObjectFactory.CreateGameObject(uniqueName, typeof(Tilemap), typeof(TilemapRenderer));
tilemapGO.transform.SetParent(root.transform);
tilemapGO.transform.position = Vector3.zero;
var grid = root.GetComponent<Grid>();
// Case 1071703: Do not reset cell size if adding a new Tilemap to an existing Grid of the same layout
if (isometricLayout != grid.cellLayout)
{
grid.cellLayout = isometricLayout;
grid.cellSize = new Vector3(1.0f, 0.5f, 1.0f);
}
var tilemapRenderer = tilemapGO.GetComponent<TilemapRenderer>();
tilemapRenderer.sortOrder = TilemapRenderer.SortOrder.TopRight;
Selection.activeGameObject = tilemapGO;
Undo.RegisterCreatedObjectUndo(tilemapGO, undoMessage);
}
private static void CreateHexagonalTilemap(GridLayout.CellSwizzle swizzle, string undoMessage, Vector3 cellSize)
{
var root = FindOrCreateRootGrid();
var uniqueName = GameObjectUtility.GetUniqueNameForSibling(root.transform, "Tilemap");
var tilemapGO = ObjectFactory.CreateGameObject(uniqueName, typeof(Tilemap), typeof(TilemapRenderer));
tilemapGO.transform.SetParent(root.transform);
tilemapGO.transform.position = Vector3.zero;
var grid = root.GetComponent<Grid>();
grid.cellLayout = Grid.CellLayout.Hexagon;
grid.cellSwizzle = swizzle;
grid.cellSize = cellSize;
var tilemap = tilemapGO.GetComponent<Tilemap>();
tilemap.tileAnchor = Vector3.zero;
Selection.activeGameObject = tilemapGO;
Undo.RegisterCreatedObjectUndo(tilemapGO, undoMessage);
}
private static GameObject FindOrCreateRootGrid()
{
GameObject gridGO = null;
// Check if active object has a Grid and can be a parent for the Tile Map
if (Selection.activeObject is GameObject)
{
var go = (GameObject)Selection.activeObject;
var parentGrid = go.GetComponentInParent<Grid>();
if (parentGrid != null)
{
gridGO = parentGrid.gameObject;
}
}
// If neither the active object nor its parent has a grid, create a grid for the tilemap
if (gridGO == null)
{
gridGO = ObjectFactory.CreateGameObject("Grid", typeof(Grid));
gridGO.transform.position = Vector3.zero;
var grid = gridGO.GetComponent<Grid>();
grid.cellSize = new Vector3(1.0f, 1.0f, 0.0f);
Undo.SetCurrentGroupName("Create Grid");
}
return gridGO;
}
}
}